MAL 55845
Kidou Senshi Gundam: Fukushuu no Requiem
機動戦士ガンダム 復讐のレクイエム
Mobile Suit Gundam: Requiem for Vengeance
Benjamen_Blue139
Let's address the colony drop in the room. Requiem for Vengeance (RFV) faces the same issue every One Year War (the conflict depicted in Mobile Suit Gundam 1979) spinoff has faced: how to make major POV Zeon characters sympathetic in the face of the colony drop—an event that killed billions. This show, like many before it, parrots the "just soldiers following orders" mantra. The cast of RFV is composed of normal soldiers, content with the perceived honor of their occupation. They are soldiers without philosophy or worldview—detached from any motivation outside of killing the enemy and going home. The main cast is shallow, lacking any form of complexity or depth (besides the pittance offered to Iria). They fight willingly, bravely, and justly, mouring the loss of their comrades, hating the enemy, and appaled by the slaughter of civlians. They are also fighting for the side whose first action in the war was to massacre millions of civilians (neutral to the war) and to turn their home into missile to drop on earth, killing billions more. See the problem? They can't not have an opinion on that. Right? Iria, Alfee, and that one officer with a mustache act appaled at the very idea of civilian casualties, yet no mention of the drop. A simple way this show could add depth (or any depth for that matter) would be to simply have this cast offer differing perspectives on the necessity or lack thereof of Operation British. But the avoidance of the topic serves to undermine the show's legitmacy. The closest the show gets in referencing the event is at the end of the show's short intro that plays every episode, the closing shot being the colony drop. It's literally right there in the show! Taking an approach similar to Dune: Messiah could have potentially been interesting in the right hands, with the creators seeking to make the bad guys (in the case of RFV: Zeon fascists; in the case of Dune: the monster of a dictator Pual is) sypathetic. But in today's world, that may not be possible with the polarization of political views and the dominance of absolute moralism due to a combination of World War II and the advent of cancel culture. One can imagine how this show might have looked in different—more capable and perhaps bolder—hands. The characters being absent of philosophic musings isn't the biggest problem. You can make these characters sympathetic in spite of that. Even separated from the factors, ideas, and motivations that drive soldiers to fight in a war (like how someone might feel about ethnic genocide or the dehuminzation of certain people groups for example), these characters could be interesting. Everybody loved Ramba Ral in First Gundam for his honor and Char for his charisma and how those characters made Zeon feel more complex, multi-dimensional, and real as a faction in the world of Gundam. The issue here is this cast's complete lack of animation, personality, and distinction. Each and every one of the them is a charicature. Their personalities can be summarized in one or two words. There is nothing else to them. So I don't find myself rooting for the Zeons here. I just don't care about any of them like I did for Ramba Ral, Hamon, Char, or any of the many unnamed Zeon soldiers who made brief apperances in First Gundam. On the matter of the animation: it's terrible. Not all the time, mind you, but it looks and moves like a ps3/Xbox 360 cutscene. My brother came into the room at one point and asked when I booted up an old game at one point while I was watching the show. Credit where credit is due, there are some beautiful shots in here. Most are environmental wide shots, the strong lighting and still models mixing wonderfully in some rare moments. For the bulk of the show, however, the animation isn't it. The characters are stiff and lifeless with emotionless faces and the lipsyncing rarely matching up. The voice acting doesn't inspire either with all besides maybe Priscilla Concepcion as Iria offering stilted and poor performances. The mechs are weightless in all the wrong ways. And textures are frequently muddy. The show's action scenes fare little better. The. Camera. Won't. Stop. Moving. I remember people mentioning this as a problem in Berserk 2016, and I had this same issue with the Final Fantasy XV Kingsglaive movie. But something about the freedom 3d animation gives the camera just causes directors to lose all sense of how to use it. It's much less aggregious here than the two examples I gave, but it still bothered me. The bigger issue lies in how the pacing of scenes is all over the place. Mid-fight, the Gundam will just lose interest in a target after being shot at and just leave or slow down to allow for plot progression. Another time, it somehow lost sight of a Zaku II in a junkyard with nothing blocking its line of sight while Iria slowly lumbers behind a pile of rusted cars, and, the next thing you know, the Gundam is wandering around looking for her, inexplicably not knowing exactly where she went. It's baffling, and greatly deflates the tension. As it stands, RFV has nothing of value to say. The cast is shallow and one note. Their paper-thin characterization as soldiers who loyally do what their told barely holds up through the show. The action is bland and weightless in all the wrong ways. The theme (?) of seeking unecessary vengeance at the cost of lives in wartime is kinda there but contradicted by the ending. The ending is its own brief conversation. Without giving spoilers (but please avoid if you wish to avoid any idea of the ending), RFV's conclusion when viewed within the greater metanarrative and context of the Universal Century (the name for the main timeline of Gundam shows and films) is completely morally contradictory. It makes no sense for this show to frame Iria's decision as a positive thing. She perpetuates the status quo of conflict she claims to want to end—a fact made crystal clear by Zeta Gundam onward—but RFV lacks the self awareness to recognize this fact. I didn't hate this show. But I found it's lack of commitment to a message or theme anathema within the context of its franchise and lineage. I might have strongly (*cough* very strongly *cough*) disliked other gundam shows like Gundam 00 or Unicorn, but I awcknowledge those shows were at least toying around with some interesting political and moral ideas, even if they dropped the ball on how they handled them. But the moral of the story is that everything this show and its defenders say its doing, Mobile Suit Gundam 1979 did it better. And did it 45 years ago. Do you want a show that disects the trauma of war? Done. You want heavy themes? Done. You want a narrative focusing on small people getting swempt up in a larger conflict they don't fully understand? Mobile Suit Gundam did that too. There is an understated quality to the original series and its retellings. It captures the drastically varied emotions of the human heart in the terror of wartime so vividly. Go watch or read First Gundam instead of this (or one of the great side stories like War in the Pocket). It's a far better use of your time.
OtakuJakeSan
*In depth review.* Good. Could have been GREAT. Refreshing to "root for the other side" once again. Story: 7.5 Bit forced at times, and the ending feeling rushed and incomplete. But overall, the storyline was enjoyable enough. ===== Dialogue: 7 Sometimes felt like the whole dialogue of the movie was a series of "coming attractions, previews style one liners" mashed together to make the movie. Especially when it came to tone and inflections of the characters voices and dialogue. A great feature that made it feel close to reality, was the lack of the well established anime style, (crazy) pilot-to-pilot, mid-battle conversations/arguments between opposing MS pilots. Enemies don't have long-winded, deep, life contemplating conversations as they try to take each other out. This feature (or lack thereof), made the battles feel quite realistic, and frankly, alot less frustrating to ingest, as a viewer. ===== World and Mechanical design: 9 The settings and battlefields were quite good, with great detail. Only criticism, would be that, while yes it can be understood that it is a dark setting and situation, being as they are smack bang in the middle of a war and its associated battles and battlefields, the production staff have tried to convey this feeling through the dark colouring, "lighting" and settings within the world and it's battlefields. Unfortunately this results in alot of these settings feeling overly flooded in darkness and making it hard to distinguish details etc. sometimes making it feel like everything was all one colour. The result being, almost making it a black and grey movie (or dark greens and dark browns in alot of scenes also). The mechanical designs of all the Mobile Suits, fighter jets, tanks, trucks, cars, and rockets/launch vehicles, etc, frankly, were amazing. It was hard to find any criticism regarding these details and designs (also reflected in the detail and quality of the new Gunpla model kits of the movies Mobile Suits). ===== Character Design: 6.5 Pre-release reviews indicated that the entire productions design was great, but the designs of the characters themselves were quite lacking. Unfortunately this turned out to be quite accurate. If there were no human characters to be seen within the story, you would very easily fail to remember, that the entire production was created via a newly updated and released video game design engine. The fact that the production DOES include human characters within the story, definitely reminds you that a video game design engine was used to create the whole thing. Awkward movements, awkward hand gestures, awkward facial/emotional expressions, awkward everything. Definitely needs improvement for any future productions using this method/design engine (remastered release maybe?). ===== Sound design: 8.5 The sounds of the trucks/cars, tanks, fighter jets, rockets/launch vehicles etc. made it feel like these elements were true to life, sounding as close to real life equipment as possible. Mobile Suits and their movements, weapons fire, clashes etc, also sound as close to real life equipment as possible. ===== Overall: 8 Considering any and all pros and cons related to the production, the story, dialogue, world/setting design, character design, sound design etc. the final result is one worth watching, and definitely something to recommend to any fans of the franchise. Newcomers to the franchise, using this particular production as a launching platform into the world of Mobile Suit Gundam, won't have the benefit of all previous in universe details to support their viewing, but in regards to this new production, it isn't needed at all. There aren't any moments, dialogue, details or information that comes up in this production, that would confuse newcomers, or have them questioning details to try and piece together the story, on the fly. It is simply a story of war, it's battles, it's weapons, the combatants, and the effects of such on the civilian population. Within the franchise, the majority of storylines are related to, and told through the perspective of, what many/most, consider to be the "good guys". When the story IS told from the perspective of, again what many/most, consider to be the "bad guys", it is always refreshing, especially considering it humanizes the lives of those on the side of the "bad guys". It's not often we find ourselves rooting for the other side, but this is definitely one of those times. - Jake. Perth, Australia.
lethargilistic
...Who is this Netflix Gundam series about Zeon soldiers FOR, exactly? So much of the tension of the One Year War story comes from the fact that Zeon's position is literally correct—the Federation is their oppressor. The spacenoids deserve freedom despite being organized by clear villains, the Zabi family who have betrayed everything Zeon the man stood for by being dynastic Nazis. So you're doing a story about spacenoids fighting a war for independence on Earth (probably on-planet for the first time). Also, their leaders recently committed genocide by dropping a colony on Australia, killing billions of people including the people who lived in the colony—people like them. What is your main character's position on this? They do not have one? NOBODY has one? How? Literally, HOW is that possible? It's a story that could go in so many directions, and it has done so in the past. Truly, the ONLY unacceptable response is that the Zeon soldier is a noble warrior who merely goes where she is ordered. Like, going all in on them being an unapologetic Nazi and trying to humanize them would be (awful but) better than this. This is just people walking around and screaming about being soldiers. It has nothing to say about war or the human condition, and that's only driven home stronger by the introduction of the child solider theme at the 11th hour. Absolute waste.
ProtectRika
Idk why this has such a low score, the idea of this show is so great, follow Zeon soldiers being hunted down by the recently deployed Gundams. The horror at how much stronger this one mobile suit is than whole platoons of Zakus, the helplessness of a war so quickly being turned around, it's a borderline horror anime. The animation is also incredibly amazing, it's CG but the mech and millitary fights are some of the best looking and directed in the entire Gundam franchise. This show deserves more than a 6.5 average. That said it's not perfect, while the mech animation is stunning, the character animation is sub par and very janky at times. Also aside from the amazing premise, the actual story line and character writing is nothing special and sadly predictable, that is to say, not very good. This had the potential to be an all timer great Gundam series. So while there's some giant flaws I gave it an 8/10 to boost the overall score a bit and to say its 100% worth watching if you like really good looking mech fights. Sadly this series is doomed to be a super niche underrated modern Gundam series, but don't sleep on it. And don't just take my word for it, Hideo Kojima gave it high praises on twitter too! lol
Caeruleus_CCXVI
6.25/10 - IGLOO Part 3 This is essentially Netflix's attempt at Gundam IGLOO, however CGI animation has finally come far enough where this kinda stuff is actually palatable. I enjoyed this enough, and as a UC Fan Girl I will always take more content especially about the OYW. You could also look at this show as a 'Band of Brothers' but make it Gundam. This show also embodies the whole Real Robots not Super robot thing from back in the 70's, as each mobile suite really feels like a machine. You also really understand the scale of the suits that happens seldomly in all the series regardless of sub franchise, outside of rare moments like in War in the Pocket (0080). This show has not the best characters, nor development for them. the pacing is good enough, and the story feels complete. Feels weird to say that this is better then most Gundam content out there, by only a little. If this show does well enough I imagine there will be more. Honestly this show felt like anyone could appreciate it, which is some huge selling points. I wouldn't be surprised if this is many first Gundam, its short, sweet, not to political and easily digestible. I think this does get better if you watch it after at least the original series (0079), but by no means is that a requirement to watch this.
LiquidKrabby
Gundam: Requiem for a Vengeance is a very interesting entry to say the least. By no means is it "bad" but there is a lot that holds it back. Firstly, the most important aspect to address is the animation, a key part of its appeal and marketing. The entire show was animated in the game engine of Unreal Engine 5 and it really shows (in a bad way). While objectively the show looks good from a pure visual fidelity standpoint, it in turn makes the aesthetics feel bland and uninteresting, it's just "realistic". A problem that plagues a lot of modern games as well. I actually really enjoy the mechanical designs, they look quite good the titular Gundam especially, it manages to come off as scary and menacing really well and it's design definitely feels like a "prototype". The rest of the designs for the Zaku, Goufs and GMs are what you expect but all look good nonetheless. My main gripe with the animation is the human characters, they what really remind you that this was created in a game engine, there's many occasions where it looks like I'm about to transition into gameplay. A lot of dialogue sequences look like automated cutscenes in an open-world game and everyone has these lifeless eyes that always seem like they're looking past the person they're talking to. The movements at times look like they tweened between multiple pre-set animations they found in a library as they at times have these weird and noticeable start-ups and stiff and sudden ends. Some other small aspects such as hair clipping throw hats and hair not blowing in the wind while other fabrics are, all add up and take you out the experience. The dialogue is pretty weak as well, character interactions just feel awkward and that especially the case when the intonation of speech doesn't match up with how the character is animated. There's quite a few occasions where character alignment isn't consistent. In the last episode Alfee comforts Iria by saying that her squad's death wasn't her fault and they're just soldiers doing their job, then when Iria decides to stay and fight the EFF (aka doing "her job") Alfee (and everyone for that matter) is against it. This show always love doing fake suspense, where it looks like a character is going to die but then someone comes just at the right moment to save them. That cliche occurs like three times in one episode. This entry can't also decides whether it's for newcomers or veterans, because for newcomers it doesn't give a good depiction of either side of the war and makes reference to other key events, locations and people for the U.C but then it also stops to explains the concept of Newtypes (which I know makes sense in the context of the scene but still). The EFF are essentially faceless nobodies just there to be obstacles, no one is even given the attempt to have sympathy, aside from the Gundam's pilot, who felt kind of shoehorned into the latter half of the show. It's like they wanted to have the Gundam as a threatening presence but also as a thing to feel bad for, and due to the shortness of the series it couldn't be explored that in depth, but I could see where they wanted to go with it and I think the fact that they left the pilot as a nameless child adds to the horror they were trying to depict. Most of the Zeon forces have little to no personality, they're all just there to "do their job" and "kill the enemy so they can go home", which is true for war but none of them display anything that makes them "Zeon", they act the same as the Earth Federation Forces in terms of motivation and ideals, they're almost interchangeable. This is especially jarring when you remember the existence of 'Operation British' and how much destruction the Principality of Zeon caused because of it, but no one even has an opinion on it, nor is it ever mentioned despite being such a major event. Iria is the only character to stand out with having an actual motivation but it's presented as if she's the only person who lost family in the war and/or has a child who's waiting for them. When the Mobile Suit battles actually happened they do look quite good and cool, the effects work on the explosions, sparks and beams are really well done and I did find myself becoming more invested in the story as it unfolded (I wasn't very impressed with the first episode) but for every step it took forward a bunch of little things would accumulate into it taking two steps back. The concept isn't bad but it's not the first time we've seen a prototype Gundam and the existence of this specific model doesn't really make sense nor is ever explained (I can only guess that in-universe it aided in the development of the Ground Gundam from The 08th MS Team? Supported by the cameo from Yuri that they want that connection, but that still feels like a bit of a stretch). There's a lot more I could mention but I don't want this to be too long. Basically... Watch it if you want I guess, you're not gonna gain much but you're not gonna lose anything either.
SurianBedivere
It sounds like 45% of the people are Federation Scum. This show was great, nothing to complain about. It was a good callback to the old shows where they had to repair with salvage. It looked great, everything felt like it had weight to it, and had a good sense of how OP a gundam really is. I honestly enjoyed it. If you’re a fan of the classic (non-main) shows, it would be for you! It follows the desperate struggles of the Zeon forces meeting actual resistance after a year of fighting. It makes you care deeply for them as the horrible feddies kill civilians indiscriminately. It had the exact amount if episodes it needed to both tell and finish the story. Wrapped everything up nicely too, which ia rare these days.
whiteflame55
Gundam, especially in the UC timeline, has been very hit or miss for me. Some of its entries are among my favorites, others are baffling misfires, and there's a whole lot of mid. So, how about this one? I'll get the obvious out of the way first: the CGI is mostly good to great. Its mobile suit fights look solid and, especially as it gets later in the series, there's a sense of weight to the fights. I don't think it does ground-level views quite as well as previous entries (the gold standard so far is Hathaway), but there's a grit to this and a sense of rawness that most of the other series don't really convey. This feels like a real war, even with all the giant robots in the thick of it. Where it falls on its face a bit is... well, in the faces. The humans, aside from a couple of the bigger characters, do not look great and we see an awful lot of them so it's a difficult flaw to ignore. Still, I think this show nails enough of the CGI where it counts, and looms large as a result, particularly for the Gundam which does come off as horrific at times. Everything else is largely fine to good. There's not a lot to the narrative, which I actually appreciate. So much of Gundam is told as grand epics with massive galaxy-spanning wars and grand plans. This is grounded and very localized. It's not perfect in that regard, since the series can't help but insert two Newtypes, but it also doesn't go too far on their powers (unlike many entries I could mention) and, with one exception, doesn't give them substantial plot armor. That being said, the simpler plot does mean there's not a lot to really elevate it. I've seen this kind of plot in war films and it's pretty common and basic. It's nice to see it under the Gundam banner, but it's not going to elevate it much. The characters land more in the fine category. Beyond Iria who gets a particularly affecting dream sequence in the final episode (also some of the best animation in the series) and goes through an arc that is relatively well-worn in Gundam without feeling overly tropey, most of the characters just aren't all that interesting. A couple give signs of it, but it's telling that they don't really have arcs in this series. They're other soldiers on the battlefield who are working towards the singular aim of getting home. Yuri Kellerne shows up for a cameo straight out of 08th team where he feels like he stepped out of a different universe with his open shirt and extra haircut (and yes, I realize that show is probably more akin to this than most Gundam UC series, but dude still looks so out of place). One more substantial gripe: the series doesn't lend some real humanity to both sides of the conflict, something other Gundam series manage much more effectively. In a sense, it does do that with regards to the Gundam pilot, but we barely get to know that person and most of the EFF forces in this are just faces without any personality whatsoever. They're just enemies. I get that that's part of the point, for Iria to try and connect too late, but it also just makes some of the losses feel weak, particularly for a character who has seen so much of the battlefield and lost so many people close to her. The ending is pretty decent, but it fell flat emotionally for me partly for this reason. The show clearly wants to have its cake and eat it too, garnering both the terror of the faceless Gundam and, eventually, the empathy for the person piloting it. The former works, the latter not so much. Still, it's not a bad show, just one with a mix of workable and throw-away elements that comes together more often than it flails. I enjoyed the watch well enough, though I don't think I'll be coming back to it because it's just not memorable for anything beyond its solid visuals.
C__C
--- What is it like to gaming with a cheater on the opposite team? Glade to have another 'Gundam' from UC universe and this time from the POV of Zion's side since most is not all UC universe's 'Gundams 'are from the Gundam/federation's perspective. It really bring up the scale of war from a real, normal, and mature Zion foot soldier's POV instead of a problematic teenager, especially when she actually need to face the really protagonist of the franchises ---Gundam, a really underdog story that struggle to survive. This show is screaming with the original UC era vibe, so if you are a 'Gundam' fan you won't disappoint...And then lets address the TWO elephants in the room.... We anime watchers are all too familiar with the term 'anime CGI', the CGI from the beget anime industry just cannot compares to big company like ILM, and the 2D platform never sit too well with 3D yet... however if only one genre of the anime where the CGI could shine it is the mecha genre, and man this show looks good! Giving the credit to all original hand-draw animators but I think the CGI mecha is superior, the weight and impact behind every moves they make is really hard to achieve with traditional 2D anime. To be honest the Gundam in this show is a little wired, sometimes it feel too light (teleporting) yet sometime it feels to heavy and clumsy, but Zakus in this show tho, Zakus are perfect! It can moves fast but still has weight in it, it bend the knee and bring down the center of gravity then kick the ground extend the body, it has motions instead of 'teleportation'. This show really brings Zaku to life with the crudeness of that hundreds tons of metal monster, really a breath of the fresh air when today's mecha is more magical than mechanical. The writing is a little bit childish but to be fair majorly the 'Gundam' does, so no big deal, the problem lies with the 'woke' perspective of the show. Personally I do not consider this show as 'woke', let me explain. Sure there are defiantly some 'woke' like/influence when it comes to the character design, yes I'm talking about the pink head rifle girl who is a badass female support with 'bad-girl' character design which is a classic character trop we have seen in shows and movies many times way before 'woke' exist e.g. the girls from Mad-Max-4 or 5th-Element or Cyberpunk-Edge-Runner, etc, slightly 'woke' maybe but as long as the 'woke' doesn't over-reach for the story I am cool with that. Then the only other female character is the main protagonist, she being a strong willed mother is the key factor that responsible for the progression of the story, the decisions she made and how her surrounding reacts to her because her character and background is essential. Therefore, the story does bend to have a female lead, the story has a female lead because she is the perfect character for the story. To sum up, this is a short fast piece action pack OVA that is faithful to the origin material an honest tribute to the 'Gundam' fans with great visual (Zaku has never look this good! ever!), So if you are a 'Gundam' fan what are you waiting for??